EXPLORING WHAT WE MEAN BY 'VIRTUE' AND HOW TO FIND AN INTERNAL BALANCE THROUGH VIRTUES LIKE COURAGE AND CONFIDENCE.    [Teacher and Parent notes below] Bizmo's Word Work (Biz WoWO): Word Work is a fun activity and game that can be played with kids at home or school. Written instructions below: The game of Virtue can be played in pairs or in teams at home or in school. Creator and artist: BasselsJ Producer: Alex Senson Game Preparation: 1. Draw a bicycle on a piece of paper with your favourite person or character riding it. Cut it out of the paper and glue or tape two strips of paper on the sides to hold it upright (see the video example) 2. Discuss with a teacher or parent different words that represent virtues, and other words that are not a virtue, at least seven of each. Pick five or more of each you will use to play the game with (see below for words). 3. Draw a simple picture for each virtue and non-virtue you chose. It’s best to use symbols for them, like a ‘star’ for bravery, a “flower” for compassion, “fire” for hate, an “eye with a money symbol inside” for greed. Also write the word on each picture 4. Cut out the symbols 5. Get a big sheet of paper, draw an arrow in the middle, and a number of square spaces equal to the number of symbols you cut out. Each player (or team) puts their name on one side of the paper, and the bicycle goes in the middle. Objective of the game: get the bicycle across all the spaces, and it must be balanced when it gets to the end. How to play: 1. Mix up the symbols and give the same number to each player 2. Each turn, playing a symbol by either player moves the bicycle ahead one space. 3. A player can put a non-virtue symbol on the other player’s side to unbalance the bicycle so it leans in the other player's direction. They can only do this two turns in a row before they must play a virtue 4. The player can also choose to play a virtue, but only on their side. IF the bicycle is tipped towards their side, the virtue balances it and it becomes upright. They can’t balance the bicycle with a virtue if it’s tipped towards their partner. A player can only play one virtue in a row before they must play a non-virtue next turn. 5. For the card to be played successfully, the child or team must explain what the word means, and give an example 6. If a player doesn’t have a virtue or non-virtue card and can’t play – the turn passes to the partner 7. Both players win if the bicycle gets to the end AND is balanced. Both players lose if it’s unbalanced or doesn’t make it to the end. Finding our balance with virtue is something we learn through each other not by ourselves. Virtue Virtue Words: Heroic courage - to risk yourself for another Compassion - to care for another Courtesy - to be polite Respect - to behave toward another in a mindful way Temperance - to be able to control your anger Strong character - to do the right thing even if you lose Integrity - to not allow another to make you go against what you feel is right Honour - to speak well through your actions Honesty - to see the truth, not just the facts Sincerity - to mean what you say Courage - to act even though you are scared Patience - to be able to wait Tolerance - to not easily be upset and to be able to endure Confidence - to believe in yourself Loyalty - to place family and friendship before your own interests Non-Virtue Words: Greed - to never be satisfied Cruelty - to take pleasure in the harm of another Vanity - to feel worthless unless you look a certain way Slander - to say hurtful things about another that are not true Gossip - to talk badly about another's struggles Ignorance - to make decisions about things you do not know or understand Racism - to decide the value or merit of a person based on their skin colour, beliefs or culture Impatience - to not be able to wait for something when you don't how how long it might take Maliciousness - to deliberately attempt to harm a person, embarrass, or take pleasure in the emotional their emotional stress Ill will - to wish or want something bad to happen to another Selfishness - to think always about what is good for yourself and not another. To not share Torture - to deliberately cause harm or pain of another - physically or mentally Hate - to intensely dislike a person or something Abuse - the repeated negative treatment or a person or thing Cowardice - to run from an obstacle, like something you are afraid of or something you are afraid to face False loyalty - to follow another or others you know are cruel and selfish. To choose to like another or others in order to belong. Creator and artist: BasselsJ Producer: Alex Senson